To gamers everywhere, Happy Wintereenmas!
Happy Wintereenmas!
I've never been really much of a gamer. For some reason the "Shoot! Maim! Kill! Kill! Kill!" thing I've never really seen as enjoyable. I guess its a reflection on my character and interests, but I've much more enjoyed playing adventure games - Zork or Kings Quest (back in the day) for example - to just mindlessly shooting anything that moves.
But even still, I have an appreciation of games, regardless of their genre. I've had my time of being immersed in a game to the virtual exclusion of all else. Time can certainly seem to stop whilst you're working on the latest puzzle, or wondering how to defeat the latest giant. Very easily can the world a game encompasses become your own.
Which is why I was so saddened to read this.
Click the post title to continue reading about games, and the value of life...It's a sad thing when anybody loses their life. Its very sad when they feel the need to take it.
I'm not suggesting that the games had any direct involvement in Mitch's death. However, as with anything we do, I'm sure they created a mindset that contributed to his outlook on life.
Anything you let into your mind has an effect on it. Its what you let in that helps define you who are. It determines your viewpoints, what you accept, what you don't, and what is borderline. The only problem is, and I know from personal experience, that after a while the boaderlines start moving. What was unacceptable once has now become vaguely acceptable. Not being cautious about what you let in leaves you on a very slippery slope.
If you don't already know, Jack Thompson is an outspoken conservative lawyer in America fighting the gaming industry seemingly single handedly. See the link above, about three-quarters down the page, for the comment he gave on Mitch's death. This I also find sad. Did Jack value Mitch's life? I don't think so. He used the occasion to push his own agenda.
Which, actually, is not a bad agenda to push, I think. Whilst I enjoy games there do need to be some limits. Not every game needs to graphically display all that it can. Controversy doesn't need to be the selling point - good game play and an enjoyable story were the original tickets, what's gone so wrong that we need to resort to violence and sex? I think that in many respects game companies have cheapened themselves by relying on the controversy and graphic depictions. They've taken the easy way out.
It's like the liquor industry relying on people getting drunk to sell their wares. Sure, some people do, and we all know the results. Alcohol can be enjoyed responsibly, but alcohol abused is an ugly thing. That's why there are strict controls on it, and social norms frown on giving it children. There's still that market for it - just ask any teenager - only they're not allowed to advertise with children in mind. How do we do that with games? How do we get the hardcore, graphic games into the hands that can handle them, and out of those that can't. Graphic games limited to those over 21? Bans and strict controls on advertising?
So, enjoy your games. They can be a wonderfully creative, fun experiences. Just don't let them control your life, or your thinking. You do so at your own peril.